About Me:
I specialize in creating high-quality, game-ready assets that align with the artistic vision of the project. My responsibilities include 3D modeling of hard surface assets, texturing, and ensuring that all elements are optimized for performance within the game environment. In addition, I play a key role in the development and direction of cinematic projects, contributing to storytelling through visual design and animation. My skills include proficiency in 3D modeling, texturing, and an understanding of lighting, rendering, and optimization techniques to create seamless, realistic assets for games and cinematic sequences. I use software like Maya, Substance Painter, Marmoset, Unreal, and the Adobe Suit.
Four Top Skills:
* 3D Asset Creation,
* Texturing and Shading,
* Cinematic Direction and Storytelling,
* Storyboarding and Pre-visualization (Previs)
Fun Fact: I hiked to mt. Everest!
Activity Involvement:
I've co directed the trailer for Biohazard, overseeing the production and shaping the artistic vision.