It adds Extra Voxels to the mesh which allow you to sculpt extra details
It adds Extra Voxels to the mesh which allow you to sculpt extra details
Example 1: Stretched faces
If you use the Move brush on a mesh it will stretch the faces and it will be harder to model small areas like ears or sculpt horns
Let’s say we decided to interpolate Horns
Notice the topology stretch, we can’t sculpt details on a low resolution mesh, so in order to add more resolution to the horns we will use Dynamesh which is located in geometry panel > Dynamesh
As you keep moving the geometry, the mesh parts will get stretched
While Dynamesh is active just hold down ctrl + left mouse and drag on an empty part of the canvas it will re-dynamesh with new segments
Example 2: Merge and combine subtools / meshes
Let’s say we want to merge this star to the character head to be one mesh
Conclusion:
When to use Dynamesh
When not to use Dynamesh
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